#pragma once

#include "BaseCharacter.h"

class Wizard : public BaseCharacter
{
private:
	AnimationManager* AniMan;

public:
	enum WizardAnimations { WIZ_IDLE = 10, WIZ_DEATH = 14, WIZ_SELECT, WIZ_ATTACK = 40, WIZ_ABIL1, WIZ_ABIL2, WIZ_ABIL3, WIZ_ABIL4 };
	Wizard(bool IsPlayer);
	~Wizard(void);

	void Update(float elapsedTime);
	void Render();

};

